Crystals of Fate

Description
The world of Ivalice has been devastated by the war between Espers and Lucavi. In the aftermath of the war, of which there were no clear winners, a prophesy was given on the dying breath of Istacar Bandaryth, the great Nu Mu sage. That prophesy foretold of a band of heroes that would rise up and bring hope and peace to the good people of Ivalice. Those heroes would possess the six Elemental Crystals and would use their power to rebuild the land. Those six Holy Crystals, when united, could unleash a power greater than the Espers and Lucavi combined; the power of the Old Gods.

This is the story of the Heroes of Fate, and their quest to find the six Crystals.

Playable Classes

 * Bard The mighty minstrels of Vana'diel, Bards use songs as the job's main advantage to boost the party's fighting capabilities and break the will of their enemies.

Based on their knowledge of monsters, Beastmasters can charm the beasts of Vana'diel to fight alongside them, call beasts to their side, and intimidate creatures foolish enough to attack them.
 * Beastmaster

Through devastating elemental and dark magic spells, Black Mages sacrifice physical strength to bring tremendous magical firepower to the battlefield.
 * Black Mage

A Blue Mage can employ the legendary arts of the Aht Urhgan Immortals, a unit of elite imperial special forces, to master the attacks of the many enemies throughout Vana'diel and use them in combat.
 * Blue Mage

Descendants of the dauntless pirates that once scourged the seas of the Near East, Corsairs rely on the Hexagun as their main weapon and use their luck-based abilities to increase the odds for the entire party.
 * Corsair

Dancers are front-line healers that can both benefit the party and enfeeble monsters with their dancing skills.
 * Dancer

Dark Knights are powerful combatants who augment their damage by using select Black Magic spells to steal attributes from their enemies.
 * Dark Knight

With their lances in hand and their faithful wyvern by their sides, Dragoons surprise their enemies with their unique jumping abilities.
 * Dragoon

With their bodies that double as deadly weapons, Monks pound their enemies into submission with their fists and fanciful footwork.
 * Monk

Strict training in the forbidden arts of the Far East have transformed Ninja into cold, hard, killing machines. High evasion and the ability to create shadow copies of themselves make Ninjas a good "tank" choice in many situations.
 * Ninja

Like Warriors, Paladins engage in close-range combat, but these holy knights also specialize in shields and can cast white-magic, making them the premier "tank" (damage absorbing) job.
 * Paladin

The wandering performers known as Puppetmasters entertain crowds and confound their enemies with a customizable puppet known as an automaton.
 * Puppetmaster

With unparalleled tracking abilities and the highest skill with ranged weapons, Rangers are experts in the field of both hunting and hurting their enemies from far away.
 * Ranger

Red Mages are called the Jack of All Trades by many, as they are skilled in both melee and magic attacks. They are also the masters of enfeebling magic, which can cripple even the fiercest of enemies.
 * Red Mage

The Samurai focus on the mastery of quickly raising their tactical points to unleash a barrage of weaponskills, inflicting massive damage to their foe.
 * Samurai

Extensive knowledge of ancient magical theory has granted Scholars the ability to wield dual schools of magic as well as influence the weather to boost elemental attacks.
 * Scholar

The heretic mages known as Summoners have unlocked the secrets of the forbidden magic of Vana'diel by defeating and creating pacts with mystic Avatars-astral beings that possess unspeakable power.
 * Summoner

Using their mastery of stealth and deception, Thieves aim for the perfect opportunity to attack the enemy and increase the odds of the party finding rare loot.
 * Thief

Specializing in the arts of battle, Warriors are masters of all aspects of melee combat and are able to divert an enemy's attention away from weaker party members.
 * Warrior

Armed with the most efficient recovery and protection spells, White Mages can ensure a party's survival in the most dire of situations.
 * White Mage

Playable Races

 * Hume
 * Moogle
 * Vera
 * Baanga
 * Nu Mu
 * Mithra

Website Link
http://ffcof.comze.com/